We'll get to that later.Īnyway, the system works. etc.Ĭritically, if no one backs both sides, the crisis peters out and nothing happens. If no decision is reached (white peace or concessions), war breaks out, people die, etc. After each side has a GP power involved, other GPs on the same continent (I think) (basically 'not the US' until Japan and China westernize) are asked to take sides, with a harsh penalty if they try to stay neutral. (īasically, how the crisis system works is that areas of high tension (colonial races or separatist movements, usually) a meter ticks up based on various factors, and when it hits 100%, a 'crisis' breaks out, and the involved parties (typically the nation wanting independence and the ruling nation) look for 'Great Power' (top 8 scoring countries) backers to support their side (unless they are a great power themselves, in which case they head up their own side and only need an opponent). This one is discussing the 'crisis' system, which is the game's main way of forcing conflict between major powers. (I believe an expansion was required to take it through the interwar period, but I got into it after all of them were released) Likely the most unique aspect of the game is the complex production and industrial system, but that's for another post. Victoria 2 is a strategy game where you control a country through the 'Victorian' era, specifically 1836-1936. I'll be discussing a very specific mechanic in one of their less popular games, so this will require more than a bit of background information. Part of it is that I have one in mind that might be a little too ambitious that I might want to pitch somewhere professionally if I feel I have a decent handle on it, and part of it is that I have a tendency of playing them the most when I'm feeling down and thus less likely to feel like writing, but strange nonetheless.Īnyhow, that changes today. I've always thought it was kind of strange that I have a thousand hours poured into various Paradox 'Grand Strategy' games, and not a single post on any of them.